The iPhone 3G: A Short Overview
Posted by admin on Friday Dec 25, 2009 Under iPhoneThe fact that the second wave of iPhone technology – already out in stores – has the potential to the third most important innovation in application platforms (right after Windows and Mac) is mostly underappreciated. In fact, iPhone 3G can (and most likely will) change our notions of mobile phone-cum-PC very soon.
In fact, seeing that most people consider the iPhone 3G to be a palmtop PC first, and as a phone later says a lot of about how things stand. Listing out the faults of such a revolutionary device may be hard – nevertheless, here is an attempt to objectively discuss the pros-and-cons of the amazing iPhone 3G.
The Good things
- Its 3G enabled – allowing you to access web services at twice the speed than the older generation iPhones.
- Its GPS enabled – allowing you to use those handy GPS-applications, such as getting directions while driving, maps, etc.
- Microsoft Exchange, which synchronizes your mailbox, contacts list and the calendar, provides faster and better email access.
- It has an inbuilt App Store – opening up the world of third party apps, and letting you buy/download applications easily.
- A 300 hours long battery life that is worth dying for in a heavy-duty device like this one.
A Few Bad Things
- AT&T is the only service provider that you will find for the iPhone 3G in the US.
- The fact that it does not have a real keyboard takes some getting used to.
- The camera does not have a flash – which is a surprising oversight for developers who did such a marvellous job on all other counts.
Features List
- 8 GB and 16 GB models are available that cost $199 and $299 respectively.
- A touch-sensitive display that has a 480 by 320 resolution and is 3.5 inches wide.
- Wireless networking, GPS, and Bluetooth facilities
- A 2mp camera (without flash)
- Video playback with MPEG, 640 by 480, and H 264 support
- Several sensors that sense ambient light, vibration, and proximity
- Almost 300 hours of standby battery backup – that also means around ten hours of talktime, and around seven hours of audio/video usage